Auto-Draft Schedule Engine: Setup, Scene Estimates and Lunch

What the auto-draft pass does to each day at import or on Apply to All Days Now: a SETUP banner, scene time estimates from page counts, a lunch banner, and an optional split scene.

6 min readUpdated September 2026

Two Passes

Auto-draft is a starting point for a day you have not timed yet. It is not a scheduler: it keeps your scene order and works out when each scene might shoot. This pass runs on the whole schedule, day by day. It adds a SETUP banner, writes an estimated time on each scene and places lunch. The call-time drafts on the CS Front then read that timeline for each actor. They are covered in Auto-Draft Cast Call Times.

Tip: There is no AI in it. It is arithmetic on your page counts and the numbers in Globals, and every result can be typed over.

When It Runs

It runs in two places, and both cover every day in the production.

  • On import, when Auto-Draft Scene Durations & Actor Call Times is switched on in the import dialog. The dialog holds the Scheduling Factors and the lunch options for that run
  • From the CS Front sidebar: turn on the Auto-Draft switch and the Auto-Draft Enabled dialog opens. Apply to All Days Now runs this pass. Use Passive Mode Only skips it and just shows call-time drafts in empty cells
Tip: Both runs keep what you typed: scene estimates, and the CALL, BLK/REH, SET and LOSE @ times on the CS Front. They fill empty cells and redo what an earlier run drafted. An approved draft you never changed counts as drafted, so it comes back as a fresh draft to approve.

The SETUP Banner

Each day gets a SETUP banner at the top of the scene schedule unless its first strip is already one. Its length is Avg. Daily Setup, 120 minutes by default. A SETUP banner from the import that has no duration gets the same value. The call sheet's shooting call is set to crew call plus setup. The clock starts at the general crew call on the call sheet. A day with no crew call gets 7:00 AM.

Tip: Movie Magic banners reading SETUP, SET UP or LOAD IN count as setup. A PRE-LIGHT banner does not, so a day that starts with one still gets a SETUP banner in front of it. Delete whichever you do not want.

Scene Estimates

Time per page is worked out per day: Avg Day Shoot Duration, less setup, any other banner with a duration and any estimate you typed, divided by the pages left to estimate. Each of those scenes gets its pages times that rate, to the minute. A scene you typed an estimate on keeps it. A scene with no estimate, or one an earlier run drafted, is estimated again. The defaults are a 12-hour day and 2 hours of setup, leaving 10 hours for scenes. How the pages spread across it:

Pages on the dayTime per page1-page scene4/8-page scene
25h5h2h 30m
52h2h1h
101h1h30m
Important: A light day produces long estimates. Two pages over ten hours is five hours a page. Set Avg Day Shoot Duration to the day you actually plan to shoot, or type estimates on the scenes afterward.
Interactive Demo
Auto-Draft Engine Demo
Configure the settings and run the engine to see how the SETUP banner, scene estimates, lunch placement and actor call times are derived from the scene schedule.
Insert lunch banner after 6 hrs
Split long scenes for lunch
Day 1 scene schedule · Crew call 7:00A · as imported
ScSetPgsStartEst.
14INT POLICE STATION2 4/8-
22EXT ROOFTOP1 4/8-
31INT DINER1 6/845m
45EXT PARKING LOT2-
52INT HOSPITAL CORRIDOR2 2/8-
Cast on the CS Front
CharacterCALLBLK/REHSETLOSE @
NORA
SAM9:30A
JO

Lunch at Six Hours

With Insert lunch banner after 6 hrs on (the default), the engine takes crew call plus six hours as the deadline. It puts a LUNCH banner after the last scene that ends by then, at the Lunch Duration you set (30 minutes by default). A day that already has a lunch, meal, dinner or break banner is left alone. If no scene ends by the six-hour mark, because the first scene alone runs past it, no lunch is placed at all. Turn on Split long scenes for lunch, or place the banner by hand. The banner can be dragged like any other if lunch should fall somewhere else.

Split Long Scenes for Lunch

This option is off by default and only exists in the import dialog. It matters on a day where the first scene after setup runs past the six-hour mark, so no scene ends in time.

  • Within how many minutes of the 6hr mark (15, 30, 45 or 60, default 30) is a grace period
  • If that scene ends inside the grace period, it is not split. Lunch goes after it
  • If it runs longer, it is split at the deadline into Pt1 and Pt2 with LUNCH between them
  • Pages are shared out in eighths by time. Pt2's description gets CONT'D added
  • Pt1 is timed to end at the six-hour mark. Pt2 gets the rest of the scene's estimate. A 5-hour scene that starts 4 hours before the deadline runs 4 hours before lunch and 1 hour after
  • The halves are linked the way a manual split is. See Splitting Scenes into Linked Pairs

Where the Numbers Come From

The import dialog's Scheduling Factors are Avg. Daily Setup, Avg Day Shoot Duration, Avg Makeup Duration and Avg Ready to Block. A run saves them to Globals, where they are the defaults for the next run. Avg Makeup Duration and Avg Ready to Block are also copied into Default Makeup and Avg Blocking Lead for the call-time drafts.

FAQFrequently Asked Questions

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