Four Ways to See the Days
The switcher at the top of the Days tab has four views: Days, Calendar, Stripboard and Cards. All four read the same schedule. Move a strip on the stripboard and the calendar and the CS Front scene schedule for that day show it straight away.
The Stripboard View
Each shoot day opens with a START DAY bar carrying the day number, nickname, crew call and date. Its scenes sit underneath as strips, coloured by INT/EXT and D/N. An END OF SHOOTING DAY bar closes the day with its total pages and estimated time.
| Strip shows | What It Is |
|---|---|
| Scene number | The script scene number |
| I/E and D/N | Interior or Exterior, Day or Night |
| Description | Set and synopsis |
| Cast | Cast numbers in the scene |
| Pages | Length in eighths |
| Estimate | Estimated shooting time |
Moving Scenes
Strips move one at a time, by the grip handle on the left of each strip. Click Reorder Strips first, or the first drag asks you to unlock, because a move rewrites that day's call sheet schedule. Unlocked, dragging stays on for 15 minutes and empty days appear as drop targets.
- Drag within a day to change the shooting order
- Drag onto another day to move the scene there
- Drag into the Boneyard to take a scene off the schedule
- Drag out of the Boneyard onto a day to schedule it
Connected Scenes
Right-click a strip for Add connected scene. Connected scenes are ones that shoot as one strip, and the call sheet folds them into a single row on a day where both are scheduled. The same menu lists Remove connection to Scene N for each link. A connected strip shows a link icon with the other scene numbers. Each strip still drags on its own. See Connected Scenes.
Adding and Removing Days
Day headers on the stripboard are fixed. Days are added from the Add menu on the Days tab: Shoot Day, Off Day, Prep Day, Wrap Day, a Week, or a Week Banner. A company move inside a day is a banner row on the CS Front scene schedule. Open the dropdown on a row's scene cell and pick Company Move, Lunch, Setup, Strike/Wrap or Other.
The Calendar View
The calendar lays the shoot out month by month.
| Calendar Feature | Description |
|---|---|
| Shoot Days | Day number, with the day's scenes |
| Prep and Wrap Days | Marked apart from shoot days |
| Off Days | Shaded as non-shoot days |
| Hover | The day's scenes with total pages and estimated time |
| Edit dates | Click a date to shoot it or take it off. Every later day slips to follow, and the toolbar counts the days that move before you save |
The Cards View
Cards gives one card per shoot day, in day order. It is the view for checking what has gone out. Each card carries a thumbnail of that day's call sheet front, Day N with the nickname, and the date and weekday. Under that sits a row of scene chips in your scene colours, with banners as grey chips. Hover a chip for its scene number, INT/EXT and D/N. Four small counts follow. They have no labels on the card, so hover each icon to see which is which.
| Hover label | Counts |
|---|---|
| Crew Scheduled | Crew calls on the day's call sheet |
| Actors Scheduled | Cast rows on the call sheet with a cast ID |
| Talkies | Crew on the call sheet flagged for a walkie |
| Vehicles | Crew on the call sheet flagged for a vehicle |
Send Status on the Cards
The Send Status grid has Prelim and Full across the top and Email and SMS down the side. A green icon with a check means that send went out, with the number sent beside it. Hover for the count in words, such as "12 full emails sent". A faded grey icon means nothing has gone out yet. The copy icon at the top right of a card is Copy crew calls to other days. It shows once the day has crew calls. Pick the crew, click Next: Select Days, choose the days and click Copy to. Click anywhere else on a card to open that day in the Days view.
Prep and Wrap on the Cards
Prep and wrap days fold into one summary card each. Prep sits before Day 1 and Wrap after the last shoot day. The card shows the number of days, the date range, how many people are scheduled and a chip for each day. The people count comes from the DOOD, since prep and wrap days have no call sheets. Off days do not appear in Cards.
Adding Weeks
Add > Week... opens Add Weeks, which lays down a block of days in one go. Everything the calendar in the dialog shows is what gets created.
| Field | What it does |
|---|---|
| Type | Prep, Shoot or Wrap. Shoot is the default. Prep numbers back from Day 1. Shoot and Wrap number on from the last day of that phase |
| Start date | Suggested from the schedule: the week after the last shoot week, the day after the last day, or the run of days ending the day before the first date for prep. Type your own to override |
| How many weeks | 1 to 8 |
| Days per week | 1 to 7. Five days from a Monday gives Monday to Friday and leaves the weekend empty |
Picking Dates on the Add Weeks Calendar
Click a date on the dialog's calendar to start the block there. Click a day inside the block to skip it: a location you lose on the Wednesday, say. Existing days show in outline with their label. The line under the calendar counts the days and weeks and gives the date range, and the button spells out what it will do, such as Add 5 shoot days. Only shoot days get call sheets. Prep and wrap days carry crew, vehicles and rooms.

