What Is the BG Breakdown?
The BG Breakdown is the third subtab inside the Background tab (BG List | DOOD | BG Breakdown). It gives you a day-by-day, week-by-week view of every background role across your entire schedule. Each shoot day shows all the role groups shooting that day, with columns for quantity, character description, BG looks, bumps, rate, and notes. Below each day is a totals row showing the day's headcount and meal count. Weekly totals appear at the bottom of each week block.
How BG Data Flows: From Import to the Call Sheet
Understanding the pipeline helps everything else make sense. BG data moves through four stages:
- Import / Breakdown tab: Your scene breakdown file populates the EXTRAS column on each scene row. Each entry (e.g. '8 SCHOOL KIDS, 6 OFFICE WORKERS') is parsed into role groups.
- BG List: The BG List tab lets you manage role groups explicitly - setting quantities, looks, bumps, rates, and which scenes each group appears in.
- BG Breakdown View: This tab reads from both sources and merges them. It shows daily role totals and lets you apply reuse tracking at any mode of detail.
- Call Sheet: The unique performer count from BG Breakdown flows to CS Front as the BG quantity. The CS Back uses the same unique count for the BG meal total.
The Four Reuse Modes
The central question in BG planning is: how many of today's background performers are carrying over from another scene, and how many are new faces? G-Casper Pro offers four reuse modes. You choose the mode that fits your day. You can mix modes across different days. Start simple and add detail only where it matters.
- None - Simple headcount, zero setup. Every performer is unique. Lunch = total.
- Simple - One slider per day. Set a reuse ratio (unique:reuse) and let G-Casper Pro calculate the split.
- Role - Per-role sliders. Different role types can have different reuse ratios. Role defaults apply automatically across all scenes.
- Linked - Full performer waterfall. Explicitly link which groups from which scenes are reused in others. Ideal for wardrobe, makeup, and blocking continuity.
No reuse tracking. Each performer covers exactly one role. Total = sum of all groups. No setup required.
None: Zero setup. Every performer is counted as unique. Lunch = total.
None Mode - Simple Headcount, Everyone Is Unique
With no reuse tracking configured, every background performer is counted as unique. The day total equals the sum of all role group quantities. The meal count equals the total. This is zero-setup - your BG Breakdown works immediately after import. No sliders, no dialogs, no extra steps. If your days are self-contained (all fresh BG every day), None mode is all you need.
Day Total Override
Separate from the four reuse modes, any day can have a manual override on the total. Sometimes you know the real number but don't want to model the split in detail. You can type a note on any role group (e.g. '4 carry from Scene 12A') and set a manual override for the day total. The override replaces the calculated total on both CS Front and the BG meal count on CS Back. It appears in amber to signal it's a manually entered value. A circular arrow button clears the override and returns to the calculated total.
- Click the amber total to type a new override value
- The override propagates to CS Front BG qty and CS Back meal count
- The override takes priority over all four reuse modes while it is active
- Clear the override with the rotate-left button to return to the mode-calculated total
Simple Mode
Simple mode lets you set a single reuse ratio for the whole day. G-Casper Pro splits the total into unique and reused: unique = round(total x (1 - ratio)), reuse = total - unique. The result shows as orange (unique) and green (reuse) pills in the day totals row, displayed as a ratio like 9:9. This is the right mode when you know roughly how much of your BG carries over but don't need per-role detail. Set it once per day in seconds - no role-by-role configuration required.
- Click the ratio button next to the day total to open the ratio slider
- Drag the slider to set the reuse count - the ratio updates live as unique:reuse
- The orange (unique) + green (reuse) pills update live
- Clear the ratio to return to None mode
Role Mode
Role mode gives each role category its own reuse ratio. Open the reuse dialog for any day and you will see a row per role group, each with its own slider. Orange pills show unique performers; green pills show reuse, displayed as a ratio (e.g. 6:4). The day total row shows the combined split across all roles. Role-level defaults let you set a baseline ratio for a role type (e.g. 'SCHOOL KIDS at 5:5') that applies automatically to every scene without a manual override.
- Open the reuse dialog via the icon in the day totals row
- Each role category has an independent unique/reuse slider
- The 'Set as default for this role' option saves the ratio as a global default
- Default ratios apply to all scenes that don't have a per-scene override
- Orange = unique (new face today), Green = reuse (carry from another scene)
Drag each slider to set the reuse count for that role. Hover a role to see the "set default" option - defaults auto-apply across all scenes without a per-scene override.
Linked Mode
Linked mode is the most precise option. The Day Pool Planner lets you draw explicit links between performer groups across scenes: '4 SCHOOL KIDS from Scene 12A are reused in Scene 12B as EXTRAS.' G-Casper Pro traces the full waterfall, so every unique performer is identified by source. This is the right mode when wardrobe, makeup, or blocking continuity depends on exactly which performers cross scenes. The day total row shows a blue indicator when Linked mode data is present.
- Open the Day Pool Planner via the blue button in the day totals area
- Add links: select the source group, the destination group, and the quantity
- Remove links with the X button on each row
- The waterfall summary shows total unique + total reused across all linked scenes
- Linked mode takes priority over Role and Simple mode
Use Linked mode when you need to trace exactly which performers from one scene are reused in another - essential for wardrobe, makeup continuity, and blocking plans.
How Reuse Modes Affect the Call Sheet
Every mode flows automatically to the call sheet - no manual copy-paste required. The priority order (highest wins) is: Linked pool links > Role category ratios > Simple day ratio > None gross total. The day total override (amber indicator) takes priority over all four modes.
- CS Front BG qty: shows the unique performer count (or the override if active)
- CS Back BG meals: uses the same unique count - only new faces get a meal
- None: CS Front = gross total, meals = gross total
- Simple/Role/Linked: CS Front = unique count, meals = unique count
- Day total override: CS Front = override value, meals = override value (amber indicator)
Editable Cells and Column Management
Every cell in the BG Breakdown is editable. Click once to select a cell (blue outline). Double-click to type. Press Enter or click away to save. Press Escape to cancel. On mobile, double-tap to enter edit mode. The column manager (toolbar icon) lets you drag columns to reorder, show or hide columns, rename headers by double-clicking, resize by dragging the header border, and add custom columns for production-specific data. All column preferences persist across sessions.
- QTY: Number of background performers in this role group
- BACKGROUND: Character description (e.g. 'Office Workers', 'Restaurant Patrons')
- BG LOOKS: Appearance and age range for casting
- BUMPS: Special adjustments - smoke, wet work, stunts, uniforms
- RATE: Daily rate in dollars
- NOTES: Wardrobe notes, special instructions, or other details
Daily and Weekly Totals
The totals row at the bottom of each day automatically sums all role group quantities and applies whichever mode is active. The unique count is what feeds the call sheet. Weekly totals appear at the bottom of each week block. For catering and budget planning, scan the totals column to track BG numbers across the full schedule. All numbers update in real time as you edit quantities or adjust reuse ratios.

