BG Breakdown View

The Extras Breakdown on the Background tab: every scene's background by day and week, with four ways to count reused performers.

8 min readUpdated September 2026

What Is the BG Breakdown?

Open the Background tab and choose Breakdown (next to List and DOOD). The page is titled Extras Breakdown. It runs through the schedule a week at a time. Each scene on a day is a row, with its roles shown as chips in the BACKGROUND column. A blue TOTALS row closes each day, and Total BG this week closes each week.

Where the Numbers Come From

The view reads the EXTRAS on each scene in the breakdown and the role groups on the Background tab, which are kept in step with those extras. Edits you make in the view's cells are saved on top, per production. See Auto-Background: Import, Draft, and Merge for how the groups are built.

The Four Reuse Modes

When background work more than one scene in a day, adding up the scenes overcounts the people. Each day's BG Reuse control sets how the unique count is worked out, and that count is the lunch figure. There are four settings, and days can use different ones.

  • None: everyone counts as unique. Lunch equals the total
  • Simple: one number for the day, how many are unique
  • Role: a reuse split per role, which can be saved as that role's default
  • Linked: explicit links from one scene's group to another's in the Day N Performer Pool
Tip: Start with None. Add detail only on the days where the lunch count matters enough to model it.
Interactive Demo
The Four Reuse Modes
Click each mode tab to see how the math and display change as you add more detail.
Day 12 - Mon 3/10  ·  3 Scenes  ·  18 BG Total

No reuse tracking. Each performer covers exactly one role. Total = sum of all groups. No setup required.

x6OFFICE WORKERS
x8SCHOOL KIDS
x4SECURITY GUARDS
18BG roles today - all unique, lunch count = 18

None: Zero setup. Every performer is counted as unique. Lunch = total.

Simple Mode

Click the Simple setting, or Set simple reuse, to open Simple Reuse: Day N. Type the Unique today: figure or use the slider between all reuse and all unique. The day's total then reads as unique performers (orange) plus reuse (green), with the unique count labelled as the meals figure. Reset to None clears it.

Interactive Demo
Simple Mode - Day Ratio Slider
Drag the slider to set the day's unique/reuse split in a single step.
Day size:
Simple Mode - Day Reuse Ratio18 BG total
% of performers reused today30%
0% (all unique)100% (all reuse)
18
total
=
13
unique
+
5
reuse
13
Meal count / lunch
5
Carrying over from another scene
Simple mode: Set once for the whole day - no per-role configuration needed. Switch to Role mode if different role types carry over at different rates.

Role Mode

Click a role chip in a scene's BACKGROUND cell to set reuse for that role in that scene. Tick Set as default for the role to apply the split to every scene that has no split of its own. Clear role default removes it. Defaults belong to the production.

Interactive Demo
Role Mode - Per-Role Sliders
Adjust each role category's unique/reuse split independently.
Role Mode - Per-Role Reuse30 BG total
x6OFFICE WORKERS6
6:0
reuse:0
x8SCHOOL KIDS4↻4
4:4
reuse:4
x4SECURITY GUARDS3↻1
3:1
reuse:1
x12RESTAURANT PATRONS12
12:0
reuse:0
30 total=25 unique+5 reuseMeals = 25

Drag each slider to set the reuse count for that role. Hover a role to see the "set default" option - defaults auto-apply across all scenes without a per-scene override.

Linked Mode

Linked is the most exact. The Reuse button in the day's TOTALS row opens the Day N Performer Pool. Add Reuse Link, choose the group it comes from, the group it goes to and how many, and Add. Remove a link with the trash icon, then Save Pool. The footer shows how many performer-days the links save. The Reuse button turns blue when links exist and amber when they have gone stale.

Tip: Use Linked when continuity depends on exactly who crosses between scenes.
Interactive Demo
Linked Mode - Day Pool Planner
See how specific performer groups are linked and traced across scenes.
Scene 12A13 BG
x8SCHOOL KIDS
x3TEACHERS
x2SECURITY
Scene 12B17 BG
x8EXTRAS
x6CROWD
x3BACKGROUND
Linked Mode - Day Pool Planner
4×SCHOOL KIDS(12A)EXTRAS(12B)
2×TEACHERS(12A)CROWD(12B)
30 gross·24 unique+6 reused(fully sourced waterfall)

Use Linked mode when you need to trace exactly which performers from one scene are reused in another - essential for wardrobe, makeup continuity, and blocking plans.

Day Total Override

Hover a day's total and click the pencil (Override day total) to type your own number. It shows in amber with (overridden), and the reuse pills hide. Reset to calculated total brings the worked-out figure back.

Important: The override only changes this view. It does not reach the call sheet, the CS Back meal count or the Google Sheets export.

How It Reaches the Call Sheet

The call sheet keeps its own background rows, and those are what the CS Front totals and the CS Back BG lunch count use. The breakdown's split shows on the CS Front beside TOTAL BACKGROUND as a note, such as 12U + 6R (with ~est on a Simple day). When the sheet's count and the breakdown disagree, an amber warning says so. The sheet's number is what catering gets.

Important: The CS Front note uses Role and Simple reuse only. Linked links and the day total override are not included.

Cells and Columns

Click a cell to select it and double-click to edit. Enter saves and Escape cancels. On a phone, double-tap. SCENE, SET and # are worked out and cannot be typed in. The columns are SCENE, SET, #, BACKGROUND, BG LOOKS, BUMPS, RATE, NOTES and REUSED, with BUMPS and RATE hidden to start. Click Columns to open Manage Columns: drag to reorder, click the eye to show or hide, click a name to rename it, and use Add for a custom column.

FAQFrequently Asked Questions

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