Auto-Draft Call Times

How auto-draft estimates scene durations and generates cast call times, including passive mode, active production-wide apply, banner detection, and configuration.

6 min readUpdated February 2026

What auto-draft does

Auto-draft reads the day's scene schedule and drafts two things: how long each scene takes, and cast call times. It works from page counts, schedule order and the timing factors you set. Nothing it drafts is final until you accept it. There are two modes, passive and active.

Passive mode

With auto-draft on, the CS Front shows faded draft times in empty cast time cells as you arrange scenes. Nothing is saved until you approve one. Hover a faded cell and click the green check (Approve draft time). To take every draft on a row at once, hover the row and click the round green check in the left margin (Approve all draft times). To go back to the draft, right-click the cell and choose Reset to Estimate.

Tip: Drafts only fill empty cells. A time you typed is left alone.

Active mode: Apply to All Days Now

Active mode writes scene estimates and cast call times to every shoot day at once. Turn on the Auto-Draft switch in the CS Front sidebar. The Auto-Draft Enabled dialog offers two buttons: - Apply to All Days Now: runs it straight away and updates every call sheet. - Use Passive Mode Only: skips the batch run. Drafts still appear on the day you are working on. On import, the Auto-Draft Scene Durations & Actor Call Times switch does the same run.

Important: Check every drafted time before the sheet goes out. Auto-draft knows nothing about travel from base camp, special HMU or union turnaround.

How the day timeline is built

For each shoot day, auto-draft builds a timeline in order: 1. Crew call 2. Setup period (either from a SETUP banner at the top of the schedule, or the "Avg daily setup" setting) 3. Scenes in schedule order, with banners advancing the clock 4. Estimated wrap Each scene starts when the previous one ends. Banners like LUNCH, COMPANY_MOVE, and SETUP advance the clock by their duration without shooting any scenes during that time.

Interactive Demo
Auto-Draft Engine Demo
Configure the settings and run the engine to see how the SETUP banner, scene estimates, lunch placement and actor call times are derived from the scene schedule.
Insert lunch banner after 6 hrs
Split long scenes for lunch
Day 1 scene schedule · Crew call 7:00A · as imported
ScSetPgsStartEst.
14INT POLICE STATION2 4/8-
22EXT ROOFTOP1 4/8-
31INT DINER1 6/845m
45EXT PARKING LOT2-
52INT HOSPITAL CORRIDOR2 2/8-
Cast on the CS Front
CharacterCALLBLK/REHSETLOSE @
NORA
SAM9:30A
JO

Auto-draft reads the banners already in the day's schedule before it estimates anything.

  • Meal banners (LUNCH strip, or any banner with text containing 'lunch', 'meal', 'dinner', or 'break'): auto-draft will NOT insert a second lunch banner, and deducts the banner's duration from available shoot time.
  • SETUP banner at the top of the schedule (position 0): its duration is used as the day's setup period instead of the 'Avg daily setup' setting. The clock starts at crew call and the banner advances it.
  • Other timed banners (COMPANY_MOVE, STRIKE_WRAP, mid-day SETUP, OTHER): their durations are subtracted from available shoot time. Scenes cannot be shot during these intervals.

Available shoot time

The time available for scenes on a given day is calculated as: Available = Avg shoot day - Setup duration - Meal break duration(s) - Other banner durations This remaining time is split proportionally across scenes based on page count.

How scene durations are estimated

For scenes without an existing time estimate, auto-draft calculates a minutes-per-page rate for the day: minsPerPage = (available shoot time minus the estimates already set) / total unestimated pages Each unestimated scene gets its pages times that rate, with a minimum per scene. A scene with a typed or imported estimate is never modified. An estimate an earlier auto-draft run wrote counts as unestimated and is worked out again.

Tip: Auto-draft never overwrites a time estimate you typed. It only changes empty estimates and the ones it wrote itself.

How cast call times are drafted

Each performer's times come from their first and last scenes of the day: - On Set: first scene start - Makeup: On Set minus the blocking lead - Call Time: Makeup minus their makeup duration. It is never drafted earlier than crew call. When it gets pulled back to crew call, an amber ! shows on the cell - Lose At: last scene end plus the Wrap Buffer (15 minutes by default) Performers who are not in a scene that day are not drafted.

Configuring auto-draft settings

The factors live in the Auto-Draft Call Times card, under Scheduling Factors: - Globals tab: this production only. - Preferences: your defaults for every new production you import or create. The Scheduling Factors are:

SettingDefaultWhat it controls
Avg. Daily Setup120 minTime from crew call to first scene (ignored if a SETUP banner is at position 0)
Avg Day Shoot Duration720 minLength of the working day, used to work out the time available for scenes
Avg Makeup Duration60 minHow long makeup takes before blocking
Avg Ready to Block Before Scene30 minHow far before On Set to call cast for blocking
Lunch Duration30 minUsed when auto-draft inserts a lunch banner, or when a meal banner has no duration
Tip: The same card has Draft Columns fields that passive drafts read: Avg Blocking Lead (mins), Default Makeup (mins), Wrap Buffer (mins) and Lunch Banner Duration (mins). Apply to All Days Now and import copy the makeup and blocking values from Scheduling Factors into them.

Per-cast makeup duration

Set Avg. HMU on a performer in the Cast tab and it replaces the default makeup duration for them. It moves their Call Time earlier or later. Their Makeup time stays tied to the blocking lead.

Approving and resetting drafts

- Approve one cell: hover it and click the green check. - Approve every draft on a row: hover the row and click the round green check in the left margin. It covers Call, Makeup, On Set and Lose At, where they are still drafts. - Go back to the draft: right-click the cell and choose Reset to Estimate. It only appears when a draft exists for that cell.

FAQFrequently Asked Questions

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